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EndWar Interview: "Calling all gunships - attack Hostile 5"
Abstract
Both critics and gamers like nothing more than to put down any attempts to create a traditional RTS game on a console. We all tend to blame the poor little pad. This harsh treatment had lead a few studios to attempt the impossible by building an RTS from the ground up specifically for a console's user interface rather than porting over something that already exists on PC.
Ensemble Studios' attempt at the Halo strategy game would be a fine example of this approach. But going one step further and almost doing away with the pad altogether is Tom Clancy's: EndWar. Why press buttons when you can just shout into a headset? Who cares if your neighbours think you've gone barking mad? CVC recently talked to all-round strategy man and creative director on the title, Michael de Plater.
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