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?Ghostbusters? Developer Prefers Working On PS3 First
Abstract
MTV Multiplayer writes: "We?ve seen many developers struggle with multi-platform development this generation. Xbox 360 and PlayStation 3 are different technical beasts. Complications with the wildly popular Unreal Engine 3 middleware have made things even more difficult.
Terminal Reality, the studio behind the upcoming ?Ghostbusters,? spent a lot of time evaluating each console before moving forward with their first next-generation game, Terminal Reality president Mark Randell told MTV Multiplayer at a Sierra media event last month.
In the end, contrary to most teams this generation, they decided to make PlayStation 3 their lead development platform for ?Ghostbusters.? Here?s why."
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