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?Ghostbusters? Developer Prefers Working On PS3 First

Abstract

MTV Multiplayer writes: "We?ve seen many developers struggle with multi-platform development this generation. Xbox 360 and PlayStation 3 are different technical beasts. Complications with the wildly popular Unreal Engine 3 middleware have made things even more difficult.

Terminal Reality, the studio behind the upcoming ?Ghostbusters,? spent a lot of time evaluating each console before moving forward with their first next-generation game, Terminal Reality president Mark Randell told MTV Multiplayer at a Sierra media event last month.

In the end, contrary to most teams this generation, they decided to make PlayStation 3 their lead development platform for ?Ghostbusters.? Here?s why."

Article Details


Article Awards:

  
*Awards based on a combination of variables from both users and Heffee moderators. (5219.20)
Site: N4G
Feed: PC News ()
Url: http://www.n4g.com/pc/News-141...
Views: 3
Added On: 2008-05-03 05:01:05

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