Abstract
Sean Ridgeley writes
Reading the 'Design 101' column over on GameSetWatch got me thinking about The Rules of Gaming.
In the latest edition, Raven game designer Manveer Heir plays Crysis on the PC and lays out what he thinks the game does right, and what it does wrong. The main point he comes away with is this: consistency is key. And this applies to anything: usefulness of abilities, style of level design, whatever. Consistency is definitely key, in all types of games, perhaps most importantly RPGs. Ever play a good RPG for a solid 50+ hours, and then all of a sudden the plot starts to get really...stupid? That can ruin a good game.
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