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DICE: 'Devs haven't begun pushing the PS3's limits'
Abstract
Battlefield dev tells VideoGamer.com we won't see what the PS3 can really do till the end of its life cycle.
Developers haven't begun pushing the limits of the PS3 and won't till the end of its life cycle, the general manager of DICE Studio has told VideoGamer.com.
Speaking following his Mirror's Edge presentation to media at Sony's recent PlayStation Day in London, DICE's Sean Decker likened development on the PS3 to the PS2, saying "it's not until several years down the road that you're able to squeeze every drop" out of a console.
When asked if gamers are starting to see the limits of the PS3's capabilities now, Decker replied: "Oh no. I've been around for two different console cycles now, this is my third one, and it's always the case that the first several years everybody's exploring the bounds of it, and it's not until several years down the road that you're able to squeeze every drop out of it."
He added: "Look at games like God of War. On the PS2 it looks brilliant. Try and do that game at the beginning of the PS2, wow, you would have such a hard time doing that. And the same thing's going to be true for this as well. Over the next several years on all the major platforms you're going to see all the developers squeezing every little bit out of it. It's going to be a while before you really push it to the edge."
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