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Far Cry 2 takes inspiration from... Professor Layton?!
Abstract
Far Cry 2's narrative designer Patrick Redding revealed that they have taken inspiration from, of all things, Professor Layton and the Curious Village for DS. You see the blocks of text there?" he said, pointing to a screen demo at last week's Games Convention "We kind of took a page from Professor Laytons game on DS, to give the player a recap in text of what hes been up to up to this point. He explained that the story is dynamic and assembled on the fly, so the text blocks are there to give players a description up to that point. So there's no sheep and wolf puzzles in Far Cry 2, but it's still something.
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