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Nvidia has uncovered a problem with some of their older laptop graphics cards that shipped in “significant quantities”, the company said Wednesday, but did not specify which series of its GPUs are affected.
The cause of the problem relates to a packaging material used with some of its chips, as well as the thermal design of [...]
The developer of The Indigo Prophecy and Omikron: The Nomad Soul teams up with Sony to work on next-gen title.
Despite a slow entry into the market, Intel's mobile chips could dominate the space in the long run by offering value and software compatibility that competitors like Arm will find tough to match, according to an Intel official. By building x86 architecture into mobile devices, Intel wants to build compatibility to standardize software use across PCs and mobile devices, said Pat Gelsinger, Intel's senior vice president, in a press event on Monday to celebrate the company's 40th anniversary. After riding the wave of success for decades by putting x86 chips in PCs, Intel has put x86 into mobile devices with the Atom processor. The x86 compatibility on mobile phones will boost adoption of the chips for consumers looking to run applications on multiple devices, Gelsinger said. Despite Intel's hopes, the company will have to compete against Arm, a chip designer that has a dominant presence in the mobile chip space and is now looking to challenge Intel by putting its low-power chips in servers. "In our first foray into wireless devices, we were doing it with Arm. We said, 'Why are we building somebody else's architecture?' We realized that we can take Intel architecture -- x86 compatible -- to those power levels and cost levels. That's what we've proven with Atom," Gelsinger said. Arm may be exponentially larger in the mobile space, but the lack of a standard software and hardware ecosystem could pose a problem for the chip designer, Gelsinger said. "You have numerous different Arm architectures, multiple architectural licensees that are compatible across Arm, and you have numerous fragmented different operating systems that run on it. There is no... ecosystem." Arm didn't immediately respond to a request for comment. The cost of creating custom chips based on designs is also very expensive, which could create cost challenges for new chip manufacturers to enter the space, Gelsinger said. The move to manufacture chips in the 450-millimeter wafers will help Intel reduce manufacturing costs per chip and result in more efficient use of the resources, including water and energy, which could bring prices of the chips down. Despite Intel's platform and scale advantages, it enters the mobile chip market where it has a minimal presence. It already suffered a major setback when Apple's CEO Steve Jobs last month said it would use technology from PA Semi, a company it acquired earlier this year, to develop system-on-chips for the iPhone. Gelsinger said Apple's decision was disappointing, but he hopes the company would add Intel back to its mobile road map. "People haven't been lining up outside ... asking us to deliver these products. We have to go earn this business. We have to do it with superior products." Beyond Atom, Intel has new products on the horizon that reduce chip size and consume less power, Gelsinger said. The company is developing a mobile platform code-named Moorestown. The platform includes a system-on-chip code-named Lincroft, which is based on a 45-nanometer Silverthorne core, and puts a graphics, video, and memory controller on a single chip. "Our strategic attempt ... is to take Intel architecture value proposition into the milliwatt range... something... that we've never done before," Gelsinger said. "We are committed to take it to 10 milliwatts."
From dailytech.com (http://www.dailytech.com/Retailers+Estimate+Xbox+360+Failure+Rate+High+as+33+Percent/article7892.htm ):
[QUOTE]
In an effort to gain a more accurate picture of Xbox 360 failure rate, DailyTech decided to poll retail outlets that sell the Xbox 360 and with it the option to purchase an in-store extended warranty. Out of all Xbox 360 extended warranties sold, we wanted to know how many were claimed by consumers with defective consoles, thus giving us a more accurate failures percentage.
After contacting several retailers from various regions in North America, the responses were unanimous: the Xbox 360 is the least reliable gaming console in recent history. Current EB Games or GameStop employees who offered information did so under strict anonymity, as it is against company policy to reveal such information to the public. Furthermore, our sources confirmed that EB Games revised its Canadian warranty policies during early 2007 for consoles solely due to the failure rate of the Xbox 360.
EB Games held conference calls for its Canadian stores informing them of the new policy changes and revealing alarming failure rates of the Xbox 360. "The real numbers were between 30 to 33 percent," said former EB Games employee Matthieu G., adding that failure rate was even greater for launch consoles. "We had 35 Xbox 360s at launch I know more than half of them broke within the first six months (red lights or making circles under the game discs). Two of them were dead on arrival."
The failure rate nearing a third of all Xbox 360 consoles was found at other retailers too. A Best Buy customer service department manager, who wished to remain unnamed, said that failure rates for the console were "between a quarter to a third" of all units sold.
[/QUOTE]
Full Story: dailytech.com (http://www.dailytech.com/Retailers+Estimate+Xbox+360+Failure+Rate+High+as+33+Percent/article7892.htm )
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Don't miss out on this awesome trailer of Madden NFL 08.
Ubisoft has pulled the DS training game MindQuiz off the shelves after a complaint was received that the game contained an ?offensive word? to people with disabilities. The word was not mentioned in the original BBC story but if the game has been pulled, it had to have been pretty bad. Only the DS version was affected. More inside
Michael Moore's Buddy Borat Emboldened Him to Make 'Sicko' Side Trip to Guantanamo
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![]() "Clarissa Explains It All" was a classic show that aired in the early 90s during Nickelodeon's Golden Era. Watching this intro brings back a lot of memories. Rated 3.6003 / 5 | 566 views | 11 comments Click here to watch the video
See anything weird about these pictures of Brooke Hogan performing at a radio show in Charlotte? Besides the gross homemade assless chaps, that is. If you look closely, you can see what appears to be a tiny scar on her armpit. Also check out this earlier picture and compare Brooke’s rack to these [...]
Kevin Smith was nice enough to give Entertainment Weekly one page from the script for his upcoming comedy, Zack and Miri Make a Porno. (...) Comment on this now or read more at slashfilm.com.
Konami confirms storming Euro retail sales for Kojima-developed PS3 exclusive, MCV reports.
The publisher says that the title has sold a million copies in Europe since its release on June 12th, and has shipped many more SKUs to its retail partners. |




