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Game Reviews from Joystiq
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Filed under: Reviews, Strategy
Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.In real life, scarcity isn't fun. Scarcity is the rising price of gas, or the difficulty of finding a job. In a game, however, scarcity can be incredibly compelling, and make for a very unique play experience. Enter
Power Grid, a board game by German designer Friedemann Friese which uses scarcity at every level of its design to produce one helluva strategy title.
The player's task in the game is to power as much of the country as possible (United States on one side of the board, or alternatively Germany on the other). As heads of various power companies (think Montgomery Burns or whoever runs PG&E), your tasks are to buy power plants, purchase resources, and allocate those resources to control as many houses in as many cities as possible. Money's not the deciding factor here; players will be judged and ranked solely on the amount of power they're pushing.
Continue reading Off the Grid reviews Power Grid
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Sony PlayStation 3, Reviews, Microsoft Xbox 360, Action, Adventure
Zero Punctuation's Yahtzee beats up sleep-deprived hobos this week for his
Condemned 2: Bloodshot review and, up until the midway point, was all set to name it "
game of the year." Apparently,
Condemned 2 suffers from the same disease which afflicted
Indigo Prophecy (
Fahrenheit to our European friends), where the game took a left turn halfway through and players were introduced to concepts that ruined everything built up to that point. Those who played
Indigo Prophecy (and were enjoying themselves) probably remember the moment that game went from intriguing to ridiculous.
Get your homeless-beating fix after the break with
this week's NSFW review of
Condemned 2: Bloodshot.
Continue reading Zero Punctuation loves Condemned 2 ... until halfway through
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Reviews
Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.Last time on Off the Grid, we looked at the über-complicated
Universal Fighting System. Attempting to ward off a headache, this week I've decided to look at
Ghoulash, a dungeon-crawling 2-player paper game that doesn't do much in the strategy department, but makes up for it with easy-to-learn gameplay, and a stylish means of publication.
Ghoulash is best described as a pared down version of
Dungeons and Dragons, where both players are DMing for each other. Game boards are sold in
Ghoulash "Scenario Pack" magazines, each featuring three unique scenarios, with four copies each. Each scenario features a map of the 2D terrain, and special instructions on top of the basic rules. Both players use copies of the same map at the same time, making the game a race to see who can complete the objectives first.
Continue reading Off the Grid reviews Ghoulash
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Reviews, Fighting
Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.
Chun Li versus Seung Mina; Nightmare versus Morrigan; Akuma versus Tycho Brahe: Ultimate showdowns we're likely never to see outside of crudely-written fan-fiction and our own fevered dreamings. Luckily for us, Sabertooth Games has devised the
Universal Fighting System, a collectible card game that allows players to mix and match licensed decks to create legendary one-on-one battles.
There's one problem, or maybe I should call it a caveat:
UFS isn't going to be for everybody. Beyond the gorgeous illustrations, and clear appeal to video game fans, this is most definitely a
gamer's game; cards are littered with special icons, point values, and ancillary functions that dwarf the relative simplicity of CCGs like
Magic: The Gathering and
Pokémon. Of course, the reward for this technical complexity is depth, with an incredibly strategic experience waiting to be unlocked by the hardiest of players. Not to deter you, but let this be a warning: A casual card game this is not.
Continue reading Off the Grid reviews Universal Fighting System
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Reviews
Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.We're not supposed to judge books by their covers, and the same can logically be applied to games. We are, however, supposed to judge books by their content -- the story, the writing, and everything else that falls between the first and last pages -- and here is where games are slightly different. While sharp writing, or a good story can often strengthen a non-digital game, ultimately it's the design that determines whether it's any good.
So yes, Custom Game Co's
Horse Fair Card Game has a pretty bland cover. And yes, the story is pretty much explained by the title. And yes, it does come with
plastic horsies. But the only thing that really matters is the gameplay, and there
Horse Fair Card Game proves that it's a lot more than just a game for little girls.
Continue reading Off the Grid reviews Horse Fair Card Game
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Reviews, Strategy
Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.Oddly enough, it's a very appropriate time to review designer Yehuda Berlinger's debut game. In its original incarnation,
It's Alive! was a Chanukah-themed title known as
The Menorah Game. Upon being picked up by publisher Reiver Games, however, the theme was changed to something a bit more universal: building monsters from the remains of the dead.
Aside from the bizarre re-skinning,
It's Alive! remains mechanically identical to its holiday-oriented ancestor. Two to five players compete to be the first to assemble their monster by collecting the eight different types of body parts required. It used to be candles, and now it's body parts. A simple transition.
More than just a monster game,
It's Alive! is hand-published by
Reiver Games, with care and attention given to the game's presentation. From the stellar illustrations, to the individually-numbered editions,
It's Alive! embodies the indie aesthetic of non-digital games, and that alone is most definitely worth something.
Continue reading Off the Grid reviews It's Alive!
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Reviews
Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.Alan R. Moon's
Ticket to Ride is widely considered to be one of the greatest board games of the last decade, but the reason for this may elude players at first. After all,
Ticket to Ride is deceptively simplistic, with a weak fiction to justify a gameplay mechanic that's little more than connecting dots on a board. Players who invest in the experience, however, can quickly find that Moon's award-winning game is greater than the sum of its parts.
The original version of
Ticket to Ride takes place in North America at the turn of the 20th century. Players compete to travel around the U.S. (and parts of Canada), claiming various train routes between cities in order to earn points. The game would like you to believe that it's a grand race across the country; even the back of the box states that the objective is to travel to the most cities by train in just 7 days. Unfortunately, the rules and gameplay don't really justify this grandiose storyline.
Continue reading Off the Grid reviews Ticket to Ride
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Reviews
Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital. 
I'm a little late for Halloween, but that shouldn't mean I have to miss out on all the spooky fun. Luckily, Looney Labs have sent along
Zombie Fluxx, a standalone expansion to their
ever-popular card game with the ever-changing rules.
Zombie Fluxx isn't just a clever re-skinning of the original, but rather a new set of rules and cards built on to the existing mechanics. The base game remains the same: 2-6 players amend and append the game's starting rules, while attempting to win by collecting Keepers to meet the conditions of the goal, which is constantly in a state of, well, you know.
This time around, Looney Labs have included some new mechanics to spice up the gameplay. Zombies enter the fray as "Creeper" cards. Unlike the helpful Keepers the Creepers can actually prevent players from winning, as some goals dictate that a player needs to be zombie-free to claim victory. Unlike all other cards, Creepers go immediately into play once drawn, rather than into the player's hand, making every draw from the deck a possible immediate zombie encounter.
Continue reading Off the Grid reviews Zombie Fluxx
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Sony PlayStation 3, Reviews, Online, Simulations, Competitive Gaming
It's not uncommon for video games to feature gameplay dependent upon gimmicks and peripherals, from early 8-bit examples like
Gyromite to more modern releases such as
Guitar Hero and
Dance Dance Revolution, each of which changed the gaming experience by altering how we interact with the games we play.
In this way, Sony and SCE Studios Japan's
The Eye of Judgment is one of the most ambitious experiments with game design to date, and in leveraging off of the considerable card game experience of Hasbro and its Wizards of the Coast subsidiary, best known for the
Magic: The Gathering and
Star Wars collectible card games,
The Eye of Judgment's pedigree is certainly not one to be taken lightly. Marrying a tabletop card game with the PlayStation 3 has created an experience that is if nothing else unique; unfortunately the lynchpin in this union, the newly launched PlayStation Eye camera, is also the game's Achilles' heel, oftentimes bringing an unwelcome sense of frustration to players gaming in anything but the most ideal settings, something which we
covered in much greater detail previously.
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Continue reading Joystiq review: The Eye of Judgment (PS3)
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Reviews, Microsoft Xbox 360, Driving
Chris Grant, playing the Danny Trip to my Matthew Albie, and I concocted a rather novel concept for Joystiq's
Yaris review on Tuesday, wherein Toyota's old marketing slogans would be littered throughout the text. Phrases such as "Moving forward advert gaming" or "Oh what a feeling we get when playing
Yaris" would have been the inopportune solid object collision with your funny bone. Unfortunately, to chase the laughs and satirize the release of the Xbox Live Arcade game would be doing a disservice.
Crafted in a circle of Hell even Dante didn't believe existed, the developers of Castaway Entertainment created
Yaris with an objective I can only believe is to cultivate anger in those who play it. I know an allusion to Dante's Inferno seems passé, the standard go-to reference for the sophomore year English Lit major, but forgive me because I feel that this accurately conveys what a truly diabolical creation this game is. Rosemary's baby's got jack on
Yaris.
Continue reading Joystiq review: Yaris (Xbox 360)
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Features, Reviews, Microsoft Xbox 360, First Person Shooters
Years of waiting have lead to hours upon hours of gaming and finally, we here at Joystiq are prepared to weigh in with our final judgements of what is easily the biggest event of the year:
Halo 3. For our megareview, we've gathered three of our writers, each with his own unique perspective of the
Halo 3 campaign.
James Ransom-Wiley is our most
learned reviewer, having been
locked in a small room with
Halo 3 weeks before most had even managed to get it
leaked into their hands. From there, Jason Dobson fills the role of 'teh n00b' -- his
Halo experience can be summed up in a single statement:
Um, I know it's a space-alien shooter... Finally, yours truly, Jared Rea, is the be-all-end-all Master Chief groupie. Shall we proceed?
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Continue reading Joystiq megareview: Halo 3 campaign
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Reviews, Strategy
Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. Looney Labs -- makers of
Fluxx and those
bizarre Icehouse pieces -- are once again in their element with
Chrononauts, a time-traveling card game that is almost too clever to work.
Almost.Unlike other games, it's the complexity of
Chrononauts that saves it from mediocrity. With a heady central "timeline" mechanic, and a 44-page booklet of rules that reads like an operations manual for the Flux Capacitor, it would be pretty easy for the crunchy game to fold under the weight of its own ambition. Luckily for Looney, time travel was never meant to be easy, and it's too damn fun hopping through history to allow a little bit of complexity to get in the way.
Continue reading Off the Grid reviews Chrononauts
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Sony PlayStation 3, Reviews, Microsoft Xbox 360, Action, Fighting, Online, RPGs
We've already had a
first look at
Call of Duty 4: Modern Warfare, and we've seen the multiplayer video that was pre-alpha, but this was the first chance for us to snatch up the controller and get our hands dirty in the actual game. Sure, it's a beta build, but the first thing we can say is yes ... it does look that good.
The second thing we can say is yes ... it does look that good, and then some. Activision had an event at a trendy bar / club in Los Angeles yesterday, and we were among one of the first groups to get our game on outside of Infinity Ward. Despite some major router issues on their end that delayed things by a couple of hours, the game still managed to blow us away thoroughly.
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Continue reading Joystiq hands-on: Call of Duty 4 multiplayer
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Culture, PC, Reviews, Action, Adventure, Online, RPGs, MMO
Okay, before you start raking me over the coals again like some of you did with my writeup of
StarCraft 2, I'll preempt this writeup similarly. However, I've played
World of WarCraft a lot longer than I ever did
StarCraft, much to the chagrin of my ex-girlfriend. Is there a correlation there? The world may never know.
Anyhow, the preemption part of this post is that I haven't played WoW enough for some of your strict demands. My Human Female Warlock Character is resting on her laurels somewhere around Level 43, and I bought
The Burning Crusade, but never installed it. It still sits on the shelf, mocking me, taunting me, and haunting my dreams.
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Continue reading BlizzCon: hands-on with Wrath of the Lich King
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Retro, Reviews, Microsoft Xbox 360, Online, Puzzle, Casual, Galleries
How many years does it take to perfect a game?
Bomberman has existed in some form since
1983. Is almost 25 years enough?
Apparently it isn't. I had high expectations for
Hudson to create the perfect version for Xbox Live Arcade, especially after the company
recognized the mess of
Act Zero. The 800-point ($10)
Bomberman Live was supposed to be the series-defining version: 4-player local games, 8-players online, HD graphics, all of the favorite old power-ups, and the classic gameplay.
Sign me up, I thought.
To test this group-based game, I gathered six friends, two 360s, snacks, and plenty of beer. People complimented my chicken wings (thanks for the recipe, Mom), but few positive words were said about
Bomberman. Where did this title go wrong?
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Continue reading Joystiq reviews: Bomberman Live (XBLA)
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Filed under: Reviews, Puzzle
Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor.
Just so we're clear, Icehouse isn't a game. Well, technically that's not true.
Icehouse was a game, designed by John Cooper of
Looney Labs in the late 80s. Now, Looney Labs uses the term "Icehouse" to refer to unique pyramidal game pieces invented by Andrew Looney to play that game. So to call this a review of Icehouse wouldn't be inaccurate. Except we're not reviewing the game today; we're reviewing those pointy pieces.
From the same people that brought us
Fluxx, the Icehouse pyramids are small, plastic, stackable pawns grouped in sets of three from largest to smallest. Each set of three can be nested like russian dolls -- with one inside another inside another -- or they can be stacked in inverse order, making adorable little christmas tree formations. The pieces have a unique aesthetic for gaming, but looks can only get you so far. What really matters is how they play, and that depends on the game.
Continue reading Off the Grid plays with Icehouse
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Reviews, Strategy
Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. 
Continuing our love-fest with the games of James Ernest (we'll be moving on to other designers soon, I promise), we've come to
Diceland, a unique two-player tabletop title that's been the opening game of every
PAX Omegathon thus far. So, you know, it must be doing something right.
What makes
Diceland so unique is its game pieces: large, eight-sided paper dice that the players assemble themselves. In the standard game, players select a team of five dice, each representing a different character. Rather than play cards or position miniatures, the placement of characters is accomplished by literally rolling them onto the table; where they land is where they are. From there, players take turns repositioning dice, rolling new ones, or aiming to take out their opponent's. Points are scored for each defeated enemy die, and first to 50 points wins.
Continue reading Off the Grid reviews Diceland
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Filed under: Culture, Features, Retro, Reviews, Action, Galleries
The concept is simple: a four-piece band recreates the soundtrack to the original
Ninja Gaiden for NES while one skilled player runs through the game with little effort. You may have heard about this before when they previously performed as
Contraband (
Contra, natch),
Megaband (
Mega Man II) and Zeldaband (the first two dungeons of
Legend of Zelda).
On Friday, Joystiq attended the Ninja Gaiden Band concert, playing at the Caledonia Lounge as part of Athens, Georgia's annual music festival
Athfest (the night prior, Contraband won Cover Band of the Year at the awards show). The band, comprised of the members of
Cinemechanica and deft gamer Noah McCarthy, is now a two-year project of splicing classic gaming with musical performance.
Work on the Ninja Gaiden Band began about a month ago, said guitarist Bryant Williamson, speaking to us before the concert. During practice, McCarthy had never had to use a continue, though Williamson said they were prepared in case he had to start over.
McCarthy played on stage using via television while the signal was simultaneously projected onto a screen for the audience to watch. At 1:07 a.m. to a packed crowd, the console was turned on, the title screen came up, and the band counted in.
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Continue reading Joystiq at the Ninja Gaiden Band concert
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/