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p style="text-align: center;"img alt="PSP world in your hands - Image 1" title="PSP world in your hands - Image 1" src="http://img.qj.net/uploads/articles_module/126193/psp-ad-hands.jpg?317291" style="cursor: pointer;" align=""br/pbrFollowing the sarcasm and wit (not to mention, annoyance, to a degree) of those "Dude, get your own" adverts, this comes as a breather. a href="http://pspupdates.qj.net/tags/sony/880" id="tag" title="Father of PlayStation"Sony/a's rolling out a new PSP advertising campaign - and it goes a little something like this:brbrp style="text-align: center;"object height="344" width="425"param name="movie" value="http://www.youtube.com/v/wfH94lsE__gamp;amp;hl=enamp;amp;fs=1"param name="allowFullScreen" value="true"param name="allowscriptaccess" value="always"embed src="http://www.youtube.com/v/wfH94lsE__gamp;amp;hl=enamp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"/objectbr/pbrCatchy, yes? It's fun and light-hearted - and for some reason, I feel like having a Big Mac.brbrAs implied by the ad, Sony's new campaign for the PSP goes by the title: "Your Whole World in Your Hands". As such, it's got the whole "Your games, Your music, Your movie, etc etc" thing going on, thus carrying the entire "PSP isn't just a games device" motto.brbrhr style="width: 100 ; height: 2px;"brspan style="font-weight: bold;"Related articles:/spanbrullia style="font-style: italic;" title="Dude, get your own ad for Star Wars Battlefront: Renegade Squadron" href="http://pspupdates.qj.net/Dude-get-your-own-ad-for-Star-Wars-Battlefront-Renegade-Squadron/pg/49/aid/105523"Dude, get your own ad for Star Wars Battlefront: Renegade Squadron/a/lilia style="font-style: italic;" advert="" own.="" your="" get="" dude,="" title="Leaving on a jetplane: A " href="http://pspupdates.qj.net/Leaving-on-a-jetplane-A-Dude-Get-Your-Own-advert/pg/49/aid/91676"Leaving on a jetplane: A "Dude, Get Your Own." advert/abr/li/ulbrbrpa href="http://feeds.feedburner.com/~a/QJ/PSP?a=C5h9Hx"img src="http://feeds.feedburner.com/~a/QJ/PSP?i=C5h9Hx" border="0"/img/a/pdiv class="feedflare"a href="http://feeds.feedburner.com/~f/QJ/PSP?a=xqQFN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=xqQFN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=5eMfN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=5eMfN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=9E4BN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=9E4BN" border="0"/img/a/divimg src="http://feeds.feedburner.com/~r/QJ/PSP/~4/451946595" height="1" width="1"/
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p style="text-align: center;"a href="http://img.qj.net/uploads/articles_module/126190/amecho_qjgenth.png?642825" rel="lightbox[article126190]" title="Audio 20Mechanica 20by 20Art 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126190/amecho.png 3F642825 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"img alt="Audio Mechanica by Art - Image 1" title="Audio Mechanica by Art - Image 1" src="http://img.qj.net/uploads/articles_module/126190/amecho_qjgenth.png?642825" align=""/abr/pbrStill trying to get your money's worth out of that USB microphone, eh? Well, enter Art. He's updated his Audio Mechanica digital recorder application to v8b, which builds on the v8 release from the other day (the one which added Talkman USB mic support).brbrThis v8b release adds some features which were included in previous versions, but didn't make it to the v8 release. Here's the changelog:brulliImplemented echo loop effect with adjustable delay. Works with all microphone hardware./liliImplemented dual channel wave monitor for echo mode with extremely accurate delay indicator./liliImplemented Voice activated recording for RAM buffered recording mode./liliFixed the Home button exit screen./li/ulArt notes that, for some reason, he's been having problems with the Talkman mic recording directly onto the a href="http://pspupdates.qj.net/tags/memory-stick/287" id="tag" title="a removable flash memory card format"memory stick/a, so as Art explains: "its functionality for now is limited to the RAM buffered recording mode."brbrMake sure you read the documentation included in the downloadable archive!brbrDownload: a title="free psp download" href="http://dl.qj.net/Audio-Mechanica-V8b-PSP-Homebrew-Applications/pg/12/fid/24829/catid/140"span style="font-weight: bold;"Audio Mechanica v8b/span/abrVisit: a title="visit qj forums" href="http://forums.qj.net/showthread.php?t=145791"span style="font-weight: bold;"QJ.NET PSP development forums/span/abrbrhr style="width: 100 ; height: 2px;"brspan style="font-weight: bold;"Related articles:/spanbrul style="font-style: italic;"lia title="Audio Mechanica v8: Talkman mic support, Ram buffered recording, OSK renaming, more" href="http://www.qj.net/Audio-Mechanica-v8-Talkman-mic-support-Ram-buffered-recording-OSK-renaming-more/pg/49/aid/126039"Audio Mechanica v8: Talkman mic support, Ram buffered recording, OSK renaming, more/a/li/ulbrbr pa href="http://feeds.feedburner.com/~a/QJ/PSP?a=UlgrDy"img src="http://feeds.feedburner.com/~a/QJ/PSP?i=UlgrDy" border="0"/img/a/pdiv class="feedflare" a href="http://feeds.feedburner.com/~f/QJ/PSP?a=lzQXN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=lzQXN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=Q1smN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=Q1smN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=cPvNN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=cPvNN" border="0"/img/a /divimg src="http://feeds.feedburner.com/~r/QJ/PSP/~4/451892819" height="1" width="1"/
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a href="http://img.qj.net/uploads/articles_module/126178/psp_20070908_qjgenth.jpg?033217" rel="lightbox[article126178]" title="Sony 20PSP 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126178/psp_20070908.jpg 3F033217 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"img alt="Sony PSP - Image 1" title="Sony PSP - Image 1" src="http://img.qj.net/uploads/articles_module/126178/psp_20070908_qjgenth.jpg?033217" align="right"/aa href="http://pspupdates.qj.net/tags/noeffex/15796" id="tag" title="Homebrew developer"NoEffex/a released his BakonICE v1.21. This cheat device of Socom Fireteam Bravo 2 now works with the game's latest 1.6 patch.brbrAccording to him, all feature are pretty much solid now, save for a few things. The following are the items found to be currently broken:brolliGrenades stick to nearest player/liliEasy Menu (Secondary Menu)/liliAnti Server Lock/liliPerfect target lock and crawl in water./li/olbrDownload: a style="font-weight: bold;" title="download here" href="http://dl.qj.net/BakonICE-v1.21-PSP/pg/12/fid/24828/catid/114"BakonICE v1.21/abrbrpa href="http://feeds.feedburner.com/~a/QJ/PSP?a=KB9MTr"img src="http://feeds.feedburner.com/~a/QJ/PSP?i=KB9MTr" border="0"/img/a/pdiv class="feedflare"a href="http://feeds.feedburner.com/~f/QJ/PSP?a=9LqoN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=9LqoN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=vzPyN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=vzPyN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=8xPkN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=8xPkN" border="0"/img/a/divimg src="http://feeds.feedburner.com/~r/QJ/PSP/~4/451381717" height="1" width="1"/
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a href="http://img.qj.net/uploads/articles_module/126166/hostcore_qjgenth.jpg?519980" rel="lightbox[article126166]" title="HostCore 20Easy 20Installer 20v1.1 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126166/hostcore.jpg 3F519980 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"img style="margin-bottom: 3px; margin-left: 3px;" alt="HostCore Easy Installer v1.1 - Image 1" title="HostCore Easy Installer v1.1 - Image 1" src="http://img.qj.net/uploads/articles_module/126166/hostcore_qjgenth.jpg?519980" align="right" border="0"/aThe Coders Haven Team released their own HostCore Easy Installer. HostCore, for you not in the know, is an application that lets you access your PC files like music, videos games, right from your PSP.brbrThis Easy Installer therefore helps you... erm... install the said application. Out now in v1.1, the changelog are as follows:brulliWifi attached/liliFile browser inserted/lilicmd for fast IP View /li/ul We'll keep you posted for more updates on this one. In the meantime, enjoy the release by clicking on the download below. brbrspan style="font-style: italic;"Thanks to Maclor for the tip./spanbrbrbrDownload: a style="font-weight: bold;" title="download here" href="http://dl.qj.net/HostCore-Easy-Installer-v1.1-PSP-Homebrew-Applications/pg/12/fid/24823/catid/189"HostCore Easy Installer v1.1/abrbrpa href="http://feeds.feedburner.com/~a/QJ/PSP?a=miCm42"img src="http://feeds.feedburner.com/~a/QJ/PSP?i=miCm42" border="0"/img/a/pdiv class="feedflare"a href="http://feeds.feedburner.com/~f/QJ/PSP?a=MFvxN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=MFvxN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=qqmFN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=qqmFN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=Q3fSN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=Q3fSN" border="0"/img/a/divimg src="http://feeds.feedburner.com/~r/QJ/PSP/~4/451217432" height="1" width="1"/
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a href="http://img.qj.net/uploads/articles_module/126164/pspvcthumb_qjgenth.jpg?491116" rel="lightbox[article126164]" title="PSPVC 20v3.20 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126164/pspvcthumb.jpg 3F491116 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"img style="margin-bottom: 3px; margin-left: 3px;" alt="PSPVC v3.20 - Image 1" title="PSPVC v3.20 - Image 1" src="http://img.qj.net/uploads/articles_module/126164/pspvcthumb_qjgenth.jpg?491116" align="right" border="0"/aa href="http://pspupdates.qj.net/tags/nick-swardh/15596" id="tag" title="PSP homebrew developer"Nick Swardh/a's tipped us again on yet another release for his a href="http://pspupdates.qj.net/tags/pspvc/5057" id="tag" title=""PSPVC/a homebrew project, thereby now upping it to v3.20. While the previous release dealt with bugfixes, this release features faster conversions and other improvements for your further enjoyment.brbrHere's the full list of the things you can get for this release:brulliImproved encoding speed/liliImproved queue feature/liliImproved audio-autosync feature/liliAdded option to select embedded subtitles from a href="http://pspupdates.qj.net/tags/mkv/12048" id="tag" title="MKV"MKV/a files/liliAdded the new 640x480 resolution (require firmware 5.0 or higher)/liliAdded CFW/OFW bitrate lock (available in "Settings") /li/ulbrDownload: a style="font-weight: bold;" title="download here" href="http://dl.qj.net/PSPVC-v3.20-PSP-Tools-Utilities- 28on-PC 29/pg/12/fid/24824/catid/193"PSPVC v3.20/abrbrhr style="width: 100 ; height: 2px;"brspan style="font-weight: bold;"Previous PSPVC Release:br/spanullia href="http://pspupdates.qj.net/PSPVC-v3-10-bug-fixes/pg/49/aid/125682"span title="download here" style="font-style: italic;"PSPVC v3.10: bug fixes/span/abr/li/ulbrbrpa href="http://feeds.feedburner.com/~a/QJ/PSP?a=ztgHrM"img src="http://feeds.feedburner.com/~a/QJ/PSP?i=ztgHrM" border="0"/img/a/pdiv class="feedflare"a href="http://feeds.feedburner.com/~f/QJ/PSP?a=OiMnN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=OiMnN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=cpUoN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=cpUoN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=KDMzN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=KDMzN" border="0"/img/a/divimg src="http://feeds.feedburner.com/~r/QJ/PSP/~4/451192092" height="1" width="1"/
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p style="text-align: center;"img alt="Daedalus PSP - Image 1" title="Daedalus PSP - Image 1" src="http://img.qj.net/uploads/articles_module/107928/daedalus-banner.jpg?309789" style="cursor: pointer;" align=""br/pbrThis was a triumph! We're making a note here: HUGE SUCCESS. The a href="http://pspupdates.qj.net/tags/daedalusx64/15794" id="tag" title="Nintendo 64 emulator following StrmnNrmn's Daedalus project"DaedalusX64/a project is out of span style="text-decoration: line-through;"beta/span alpha - they're releasing on time!brbrAll the DaedalusX64 naysayers can probably retract their selfish statements now. Turns out that the the team working on a href="http://pspupdates.qj.net/tags/strmnnrmn/504" id="tag" title="PSP homebrew developer, well known for his Daedalus, an N64 emulator."StrmnNrmn/a's a href="http://pspupdates.qj.net/tags/daedalus/601" id="tag" title="N64 emulator for PSP"Daedalus/a a href="http://pspupdates.qj.net/tags/n64/2841" id="tag" title="Nintendo 64 - Old-school console"N64/a emulator project for the PSP have decided to actually release a beta version before their final R14 release. Y'know, a beta version to whet your appetites before the main course.brbrp style="padding-left: 40px; padding-right: 40px;"As far as we the devs know the final issues we had are gone. The Beta 1 Release Candidate is in circulation among our Alpha Testers. After this final set of checks we will be releasing the Beta 1 in less than 18hrs from this message for public release./pp style="padding-left: 40px; padding-right: 40px;"br/pp style="padding-left: 40px; padding-right: 40px;"We still have big plans for Beta 2 and it will likely take longer than three weeks this time around, but we may release a patch update if bugs are found that we can put a quick fix to. 4 Devs have contributed code to this build. Others are planning on code for the Beta 2. We still have a long ways to go, but we feel that it's time to let everyone enjoy the work we have put in so far./pp style="padding-left: 40px; padding-right: 40px;"br/pp style="padding-left: 40px; padding-right: 40px;"Kreationz/pbrSo. 18 hours eh? Either you can check back later on today, or first thing tomorrow morning when you wake up, rest assured, DaedalusX64 RC1 will be floating around by then!brbrhr style="width: 100 ; height: 2px;"brspan style="font-weight: bold;"Related articles:/spanbrulli style="font-style: italic;"a title="DaedalusX64 Alpha 4: changelog, comparison vid against R13 release" href="http://pspupdates.qj.net/DaedalusX64-Alpha-4-changelog-comparison-vid-against-R13-release/pg/49/aid/126028"DaedalusX64 Alpha 4: changelog, comparison vid against R13 release/a/lilia style="font-style: italic;" title="More DaedalusX64 screens: GoldenEye 007; Ocarina of Time back up to R13 speeds" href="http://pspupdates.qj.net/More-DaedalusX64-screens-GoldenEye-007-Ocarina-of-Time-back-up-to-R13-speeds/pg/49/aid/125984"More DaedalusX64 screens: GoldenEye 007; Ocarina of Time back up to R13 speeds/a/lili style="font-style: italic;"a title="DaedalusX64 alpha build finally compiled, screens released, video later" href="http://pspupdates.qj.net/DaedalusX64-alpha-build-finally-compiled-screens-released-video-later/pg/49/aid/125919"DaedalusX64 alpha build finally compiled, screens released, video later/a/lilia style="font-style: italic;" title="DaedalusX64 R14 update: R14 based code is a go Update " href="http://pspupdates.qj.net/DaedalusX64-R14-update-R14-based-code-is-a-go-Update-/pg/49/aid/125869"DaedalusX64 R14 update: R14 based code is a go Update /abr/li/ulbrbr pa href="http://feeds.feedburner.com/~a/QJ/PSP?a=kfn7Hb"img src="http://feeds.feedburner.com/~a/QJ/PSP?i=kfn7Hb" border="0"/img/a/pdiv class="feedflare" a href="http://feeds.feedburner.com/~f/QJ/PSP?a=80urN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=80urN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=C7dgN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=C7dgN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=BuZBN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=BuZBN" border="0"/img/a /divimg src="http://feeds.feedburner.com/~r/QJ/PSP/~4/449608751" height="1" width="1"/
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a href="http://img.qj.net/uploads/articles_module/126061/powder 20release_qjgenth.png?832699" rel="lightbox[article126061]" title="Powder 20Release 20108 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126061/powder 20release.png 3F832699 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"img style="margin-bottom: 3px; margin-left: 3px;" alt="Powder Release 108 - Image 1" title="Powder Release 108 - Image 1" src="http://img.qj.net/uploads/articles_module/126061/powder 20release_qjgenth.png?832699" align="right" border="0"/aa href="http://pspupdates.qj.net/tags/jeff-lait/15395" id="tag" title="Homebrew developer"Jeff Lait/a has given us a double treat today by releasing his Powder Release 108 for both the DS and the PSP. We know, it's been a while since he's updated this brew, but that is not to say that he was working on a "huge secret code", simply, he was just busy with other stuff.brbrNow, this release provides for a good number of bugfixes, most important of which is the Safe Walk ability. As Jeff explains, this lets brbrp style="padding-left: 40px; padding-right: 40px;" ...non-DS users have the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to,say [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings./pbrHere's the full changelog for Powder Release 108:brulliThe mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)/liliDescription when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)/liliVacuum correctly spelled in death message. (David Damerell)/lili"Click on your self to search" rather than Clicking. (Narius Varigor)/liliStarting as cultist will immediately tell you gt;lt;0 V 's whim. (hotpoo)/liliLoading a save game worshiping gt;lt;0 V will likewise report the whim./liliZapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)/liliNew boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)/liliEarth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)/liliLevel up hitpoints and magic points are now 2d2 1 rather than 1d4 1, giving a tighter distribution and slight boost to the average. (Teun Peelen)/liliEarth hammers have an encyclopedia entry. (David Damerell)/liliWhen you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)/liliThere is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in a href="http://pspupdates.qj.net/tags/gba/4550" id="tag" title="Nintendo's GameBoy Advance"GBA/a mode. (Andreas Bohm)/liliThe delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton)/liliWishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)/liliWe now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm)/liliA case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)/liliYou now gain piety for the barbarian and necro dress codes. (Malte Helmert)/liliYou can no longer move diagonally if both orthogonal directions are blocked by walls./liliSpells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc) /li/ulBy the way, Jeff also would like to note that save games are never preserved between versions, although the highscore is saved. Please wait until your current character dies before upgrading.brbrbrDownload: a style="font-weight: bold;" rel="nofollow" title="download here" href="http://www.zincland.com/powder/index.php?pagename=release"Powder Release 108 for DS/abrDownload: a style="font-weight: bold;" title="download here" href="http://dl.qj.net/Powder-Release-108-for-PSP-PSP-Homebrew-Games/pg/12/fid/24787/catid/195"Powder Release 108 for PSP/abrbrhr style="width: 100 ; height: 2px;"brspan style="font-weight: bold;"Previous Powder Release:br/spanullia href="http://www.qj.net/Powder-release-107-for-DS-PSP-new-tilesets-added/pg/49/aid/122704"span title="download here" style="font-style: italic;"Powder release 107 for DS, PSP - new tilesets added/span/abr/li/ulbrbrpa href="http://feeds.feedburner.com/~a/QJ/PSP?a=IeUYqj"img src="http://feeds.feedburner.com/~a/QJ/PSP?i=IeUYqj" border="0"/img/a/pdiv class="feedflare"a href="http://feeds.feedburner.com/~f/QJ/PSP?a=6glrN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=6glrN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=E6hoN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=E6hoN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=wMyZN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=wMyZN" border="0"/img/a/divimg src="http://feeds.feedburner.com/~r/QJ/PSP/~4/449050491" height="1" width="1"/
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PSP homebrew dev a href="http://pspupdates.qj.net/tags/maxthebest/14878" id="tag" title="homebrew developer of Protect-me"maxthebest/a has released an early version of his own homebrew version of Conway's law, The Game of Life: Sound of Life. This version of his has one cool feature added: sound (the sound of life).brbrp style="text-align: center;"a href="http://img.qj.net/uploads/articles_module/126044/soundoflife_qjgenth.jpg?996215" rel="lightbox[article126044]" title="Game 20of 20Life 3A 20Sound 20of 20Life 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126044/soundoflife.jpg 3F996215 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"img alt="Game of Life: Sound of Life - Image 1" title="Game of Life: Sound of Life - Image 1" src="http://img.qj.net/uploads/articles_module/126044/soundoflife_qjgenth.jpg?996215" align=""/anbsp;br/pbrmaxthebest notes that while there surely are a lot of other Game of Life brews out there already, what sets his work apart is that it's got a bigger a href="http://pspupdates.qj.net/tags/matrix/2616" id="tag" title=""matrix/a, which can make it all the more interesting (the matrix for his work is about 2,300 cells big).brbrAnybow, here are the functions and controls for the game:brulliAt the beginning of the game, a life pattern is randomly generated. You can renew it pressing Select./liliYou can change the pitch of the sound generated by pressing UP and DOWN/liliYou can change the shape of the generated sound by pressing Square for square waves, Circle for Sin, and Triangle for Triangle./li/ulAs for future additions:brulliPossibility to create your own life pattern/edit it during the evolution./liliPossibility to pause the evolution (and check for example how many generations have happened since the beginning)/liliLoad known patterns, such as gliders, canons, or whatever./li/ulFor more information, you can head over to maxthebest's blog via the link we've sourced below. Or you can join the discussion at our forums, also linked below, to share your comments and opinions on this brew. brbrAnd as always, make sure to check out the readme before installing any homebrew programs on your handheld.brbrbrDownload: a style="font-weight: bold;" title="download here" href="http://dl.qj.net/The-Game-Of-Life:-Sound-Of-Life-PSP-Homebrew-Games/pg/12/fid/24766/catid/195"The Game of Life: Sound of Life/abrDiscuss: a style="font-weight: bold;" title="discuss here" href="http://forums.qj.net/showthread.php?p=2134975#post2134975"QJ.NET's PSP Development Forums/abrbrhr style="width: 100 ; height: 2px;"brspan style="font-weight: bold;"Other Game of Life homebrew releases:br/spanullia href="http://www.qj.net/PSPLife-Conway-s-Game-Of-Life-clone/pg/49/aid/68736"span title="from Ipodlinux" style="font-style: italic;"PSPLife: Conway's Game of Life clone/span/abr/li/ulbrbrpa href="http://feeds.feedburner.com/~a/QJ/PSP?a=UbQKky"img src="http://feeds.feedburner.com/~a/QJ/PSP?i=UbQKky" border="0"/img/a/pdiv class="feedflare"a href="http://feeds.feedburner.com/~f/QJ/PSP?a=98OnN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=98OnN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=7oOvN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=7oOvN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=nJx0N"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=nJx0N" border="0"/img/a/divimg src="http://feeds.feedburner.com/~r/QJ/PSP/~4/448920015" height="1" width="1"/
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